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 * 3D Studio File Toolkit for Release 3 
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#ifndef CAMM_3DS_H
#define CAMM_3DS_H

#include "3dstype.h"
#include "3dsprim.h"
#include "dbase3ds.h"
#include "chunk3ds.h"

#define NoParent3ds -1

/* Public Typedefs */

typedef struct {
  char3ds name[11];    /* Name of camera object */
  char3ds parent[22];  /* Name of parent object */
  
  ushort3ds flags1;    /* flags field from node header -fixup later */
  ushort3ds flags2;    /* flags2 field from node header -fixup later */
  
  ulong3ds npkeys;     /* Number of camera position keys */
  ushort3ds npflag;    /* Loop control flag for camera position keys */
  keyheader3ds *pkeys; /* Spline values for camera position keys */
  point3ds *pos;       /* Camera position keys */
  
  ulong3ds nfkeys;     /* Number of camera FOV keys */
  ushort3ds nfflag;    /* Loop control flag for camera FOV keys */
  keyheader3ds *fkeys; /* Spline values for camera FOV keys */
  float3ds *fov;       /* Camera FOV keys */
  
  ulong3ds nrkeys;     /* Number of camera roll keys */
  ushort3ds nrflag;    /* Loop control flag for camera roll keys */
  keyheader3ds *rkeys; /* Spline values for camera roll keys */
  float3ds *roll;      /* Camera roll keys */
  
  char3ds tparent[22]; /* Index of parent object for target */
  ulong3ds ntkeys;     /* Number of target position keys */
  ushort3ds ntflag;    /* Loop control flag for target position keys */
  keyheader3ds *tkeys; /* Spline values for target position keys */
  point3ds *tpos;      /* Target position keys */
  ushort3ds tflags1;   /* flags field from target node header */
  ushort3ds tflags2;   /* flags field from target node header */
} kfcamera3ds;
/* End Public */

/* Public Prototypes */

void InitCameraMotion3ds(kfcamera3ds **cam, ulong3ds npkeys, ulong3ds nfkeys,
                             ulong3ds nrkeys, ulong3ds ntkeys);

void GetCameraMotionByName3ds(database3ds *db, 
			      const char3ds *name, 
			      kfcamera3ds **kfcam);

void GetCameraMotionByIndex3ds(database3ds *db, 
			       ulong3ds index,
			       kfcamera3ds **kfcam);

void PutCameraMotion3ds(database3ds *db, kfcamera3ds *kfcam);


void ReleaseCameraMotion3ds(kfcamera3ds **cam);

ulong3ds GetCameraNodeCount3ds(database3ds *db);

void GetCameraNodeNameList3ds(database3ds *db, namelist3ds **list);

void DeleteCameraMotionByIndex3ds(database3ds *db, ulong3ds index);
void DeleteCameraMotionByName3ds(database3ds *db, char3ds *name);
void CopyCameraMotionByIndex3ds(database3ds *destdb, database3ds *srcdb, ulong3ds index);
void CopyCameraMotionByName3ds(database3ds *destdb, database3ds *srcdb, char3ds *name);

/* End Public */

void GetCameraMotion3ds(chunk3ds *pCamChunk, chunk3ds *pTargetChunk, 
			kfcamera3ds **kfcam);



#endif

